From the beginning, the action is continuous as you battle numerous mythical monsters including Cyclops, Gorgons, Harpies and Wraiths.
We might expect persons who have experienced spontaneous visual hallucinations, of the kind vulgarly styled "ghosts" or "wraiths," to succeed in inducing pictures in a glass ball.
Among these phenomena are: trance and unconsciousness, sickness, death, clairvoyance, dreams, apparitions of the dead, wraiths, hallucinations, echoes, shadows and reflections.
In the Uplift Reserve, destroy all the Wraiths.
Ignore the two anti-air Wraiths at the first beach and look for a small silo.