The incarnation of a Hindu deity, especially Vishnu, in human or animal form.
An embodiment or manifestation, as of a quality or concept.
A temporary manifestation or aspect of a continuing entity.
Occultism in its present avatar.
An icon, graphic, or other image by which a person represents himself or herself on a communications network or in a virtual community, such as a chatroom or multiplayer game.
A god appearing on earth in bodily form; incarnation of a god.
Any incarnation or embodiment, as of a quality or concept in a person.
The definition of an avatar is something visual used to represent non-visual concepts or ideas, or is an image that is used to represent a person in the virtual world of the Internet and computers.
An example of an avatar is an icon you use to represent you on an Internet forum.
A graphic identity that users select to represent themselves in a chat, instant messaging (IM) or multiplayer gaming session. An avatar is generally a caricature, rather than a realistic photo, and can be anything from a simple cartoon to a bizarre fantasy figure. However, images of real objects are also used. The term is a Sanskrit word that means the incarnation of a god on earth, and this usage of the term came from the gaming and 3D chat worlds. See VRML.
Origin of avatar
In computing use, saw some use in 1980s videos games – 1985 online role-playing game Habitat by Lucasfilm Games (today LucasArts), by Chip Morningstar and Randy Farmer, later versions of the Ultima series (following religious use in 1985 Ultima IV: Quest of the Avatar), and 1989 pen and paper role-playing game Shadowrun. Popularized by 1992 novel Snow Crash by Neal Stephenson.