A developing application of Internet2 intended to allow multiple, geographically distributed users to collaborate in real time in a shared, simulated hybrid environment through a synthesis of media technologies such as three-dimensional (3D) environment scanning, projection and display, tracking, audio, video, robotics, and haptics (i.e., touch) technologies. In other words, tele-immersion creates a multimedia virtual meeting space in cyberspace. See also cyberspace, Internet2, multimedia, real time, and virtual.
A videoconferencing and data sharing environment in which participants can remotely work together as if they were in the same room. A project of Internet2, it implies sufficient real-time transmission of all data without any delays. See Internet2.