Building on the popularity of the original Nintendo Entertainment System (NES), the company with Mario as its mascot jumped into the 16-bit era with the Super Nintendo Entertainment System, or the Super Famicom as it was called in Japan.
For 3D acceleration, Tempest supports up to 1152 x 870 @ 16-bit color or 832 x 624 @ 24-bit color.
On architectures with 16-bit pointer arithmetic, only very small images can be processed.
Up to four tracks of 16-bit, 48 kHz pristine and uncompressed audio can be recorded simultaneously to the 40GB internal hard drive.
Character streams are like byte streams, but they contain 16-bit Unicode characters rather than eight-bit bytes.