parameter
(1) Any value passed to a program by the user or by another program in order to customize the program for a particular purpose. A parameter may be anything; for example, a file name, a coordinate, a range of values, a money amount or a code of some kind. Parameters may be required as in parameter-driven software (see below) or they may be optional. Parameters are often entered as a series of values following the program name when the program is loaded.
(2) In programming, a value passed to a subroutine or function for processing. Programming today's graphical applications with languages such as C, C++ and Pascal requires knowledge of hundreds, if not thousands, of parameters.
hWndText = CreateWindow (
"TextWClass",
NULL,
WS_CHILD|WS_BORDER|WS_VSCROLL|WS_TABSTOP,
xChar*23+GetSystemMetrics(SM_CXVSCROLL)+8,
yChar*4,
Rect.right-Rect.left+1-xChar*23
-2*GetSystemMetrics(SM_CXVSCROLL)+5,
yChar*(Lines+1)+2,
hWnd,
IDC_TEXTLIST,
(HANDLE)hInstance,
NULL ) ;
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