branch
(1) In a low-level programming language, a statement that directs the computer to go to some other part of the program. In assembly languages, "branch" or "jump" instructions provide this capability. In high-level languages, a "goto" statement, as well as several other programming constructs, provide the equivalent of the branch. For example, "IF A EQUALS B GOTO MATCH_ROUTINE." See branch prediction and do loop.
(2) A connection between two blocks in a flowchart or two nodes in a network.
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